This is purely about how long it takes a player to reach his top speed, so it needs to be considered alongside the Sprint Speed stat. Some players have a high Acceleration rating but only average Sprint Speed so, in their case, Acceleration becomes almost irrelevant – it’s no good getting to your top speed really quickly if that top speed really isn’t very quick.
这玩意就是说一个球员需要多少时间才能达到他的最高速度，所以(观察这项属性时)需要和冲刺速度一起考虑。有些球员加速极快但冲刺速度却只是平平，对他们来说，加速能力也就是用来逗逗闷子的东西 ╮(╯▽╰)╭ 一个球员如果冲刺也跑不了多块那他加速再快又有毛用呢?
Players with high agility can perform acrobatic shots or clearances, and agility also affects dribbling ability. If you’re a player who likes to run with the ball, Agility is one of the stats to keep an eye on. The higher the better.
This is another attribute that influences a player’s dribbling skill and, more generally, how responsive the player you’re controlling feels. If you have high stats for Agility and Balance then you’ll move fluidly and you’ll be able to get in or out of tight spots. Also, high Agility and Balance scores are needed to get the most out of fast players – even if you have 95+ for Acceleration and Sprint Speed, your player could feel sluggish and a little unresponsive if they lack Agility and Balance. It’s important to remember that when you’re looking at potential new players, as it’s easy to spend a lot of money on quick players, only to find they don’t feel to sharp due to low stats in other areas like these.
Quite simply, how high a player can jump. Useful if you’re scouting for a player to win you more header**ut, like speed, it’s fairly useless without its related attributes. For example, for a player to be really good in the air they need to have high Jumping, Strength Aggression and Heading Acc stats.
This will also affect how responsive a player feels. The higher the stat, the easier they’ll adapt to contextual changes – an attribute that’s vital for effective dribbling.
You don’t need any explanation here, I’m sure. As with the Attributes above though, remember that Sprint Speed in isolation is less effective – it needs to be combined with Acceleration, Agility, Balance and Reactions to be unleashed.
This attribute plays a huge part in FIFA 12. With True Injuries now occurring in game, it’s important to keep an eye on your players’ stamina levels, as tired players get injured. As well as affecting fatigue during a game, Stamina also determines how quickly a player recover**etween matches. I’ve had players in Career Mode that constantly ask to be rested because they’re tired – due to a poor Stamina rating – which can be annoying.
这东西在FIFA 12中意义重大。真实伤病系统加入游戏后，注意你的球员的体力残余便变得很重要，累劈了的家伙会受伤的哦亲 ╮(╯▽╰)╭ 在游戏过程中，耐力也会影响一个球员在两场比赛之间体力回复的速度。我在经理模式中有个球员经常要求休息因为他老觉得累 —因为他那坑爹的耐力— 这真心很烦。
Another attribute with more importance in FIFA 12. Your players Strength stat will decide how they cope with any physical battles, so a good score in this area is important for anyone with defensive responsibilities. It’s also a desirable attribute to have for at least one of your strikers, just to give you a chance in 50-50s with defenders.
This works in tandem with Strength; you’ll usually find that a player has high scores for both, rather than one or the other. Aggressive players generally win more tackles, but also risk giving away more free-kicks.
This Attacking Position attribute deals with a player’s ability to spot open space and move into good positions that offer an attacking advantage. The higher this stat, the more likely a player is to make enough space to receive the ball in dangerous areas.
This applies more to AI controlled team-mates rather than the player you’ve selected, as it determines the ability to read the game and intercept passes. If you’ve seen players stick out legs or do something unexpected to prevent a pass, it’s likely they’ll have a high score for Interceptions.